Are you looking for hacks to teach students to allow others to take part in activities? If so, keep reading.
1. Make sure the learner knows that failing to interact properly with peers during learning activities may result in termination of the game and/or loss of future chances to take part in learning activities.
2. Develop learning activities in which each learner takes short turns. Increase the length of each learner’s turn as the learner shows success at taking turns.
3. Create a set of standard behavior rules for group games: • Follow up rules of the game. • Take turns. • Make positive remarks. • Compete as a team member. • Be an excellent sport. Examine rules often. Praise students for following the rules.
4. Let logical consequences happen when the learner fails to allows other students to have a turn (e.g., other students will not want to interact with him/her, other students will not be willing to take turns, etc.).
5. Converse with the learner before playing a game and remind the learner of the importance of taking turns.
6. Give the learner a predetermined signal when they begin to display unacceptable behaviors.
7. Make sure there is adult supervision when the learner is playing games with others.
8. Do not force the learner to interact with someone with whom they are not entirely comfortable.
9. Make sure the learner does not become involved in overstimulating learning activities in which they get excited and cannot settle down.
10. Always treat the learner with the utmost respect. Talk objectively at all times.
11. Intervene early and often when there is a problem to prevent more severe problems from happening.
12. Teach the learner to take turns (e.g., each learner may use the colored pencils for 15 minutes, each learner may have three turns, etc.).
13. Connect with the parents(e.g., note home, phone calls, etc.) to disseminate information about the learner’s progress. The parents may reinforce the learner at home for taking turns at school.
14. Draft an agreement with the learner stipulating what behavior is required (e.g., taking turns) and which reinforcement will be implemented when the agreement has been met.
15. Praise those students in the classroom who takes turns.
16. Talk with the learner to explain(a) what the learner is doing wrong (e.g., failing to give other students chances to have a turn) and (b) what the learner should be doing (e.g., allowing others to have a turn).
17. Praise the learner for taking turns: (a) give the learner a concrete reward (e.g., privileges such as leading the line, handing out learning materials, 10 minutes of free time, etc.) or (b) give the learner an informal reward (e.g., praise, handshake, smile, etc.).
18. Consider using a classroom management app. Click here to view a list of apps that we recommend.
19. Consider using an adaptive behavior management app. Click here to view a list of apps that we recommend.
20. Consider using Alexa to help the student learn to behave appropriately. Click here to read an article that we wrote on the subject.
21. Click here to learn about six bonus strategies for challenging problem behaviors and mastering classroom management.