15 Best Social Studies Websites for Teachers

Social studies class can be boring when it only consists of reading a textbook. It can also be boring and long when students are required to research or memorize geography. For these reasons, many students claim that they don’t enjoy the social studies. But, geography, history, civics, sociology, and political science can be very enjoyable when made interactive. Many teachers are taking advantage of interactive assignments, activities, and documentaries in the classroom. How are they doing this? By making use of all of the teaching and learning resources that are available on the internet. In this article, I will list …

9 Indiana teachers on how technology changed the way they teach

Originally posted on Chalkbeat by Hayleigh Colombo Putting a Google Chromebook in the hands of a middle school student isn’t enough to take your classroom into this century. Using technology smartly — to complement and foster learning — has to be taught. That’s what a few of the more than 400 teachers, librarians, and administrators who descended Thursday on Wayne Township’s Chapel Hill 7th and 8th Grade Center for Google Ed Camp said today. They spent the day asking each other technology questions, getting ideas for lesson plans and learning from each other. While they were at it, Chalkbeat asked …

Internet addiction and online gaming disorder on the rise

By the Psychlopaedia team The Australian Psychological Society In our modern world, the internet has become an integral part of our daily lives, enabling us to be more connected and efficient than ever before. But our move online has also resulted in the serious and growing global phenomenon of internet addiction. What is internet addiction? Internet addiction manifests when excessive internet use starts to affect someone’s life, causing impairment or distress. There are various types of internet addiction, from social networking and gambling to pornography and gaming. Internet gaming addiction, also known as Internet Gaming Disorder (IGD), is now recognised …

The Slow Gamification of K-12 Classrooms

Children are becoming acutely acquainted with mobile technology long before their K-12 classroom years. When they arrive at their first organized school experiences, they are often already savvy on basic computers and mobile devices. If their parents used this technology correctly, these kids have had at least some exposure to phonics and math through learning websites, downloads and other applications. Research suggests that once these young learners enter a classroom, however, learning through tech “games” disappears. Families may still choose to buy the apps and use them at home but schools are slow to bring gamification of education into their …